I spent some years working with my husband, Dave Gilbert, of Wadjet Eye Games, before deciding my career needed a bit more variety than just Adventure Game Studio (though I still love it!)
I worked on iOS ports for various Wadjet Eye Games: all you see on this page were by me. I also worked on the open source AGS engine to update the iOS port to a version of iOS compatible with recent devices. The games needed a lot of reworking to be playable on a small screen: larger fonts, bigger hotspots, a way to simulate left and right clicks, and a feature to highlight all hotspots on screen.
Wadjet Eye Games Website (not my own work, but I maintain it)
iOS ports








PC Originals
I also helped my husband develop some of the original games, doing a large amount of the code for Shardlight and Resonance, as well as additional coding for Unavowed, The Shivah: Kosher Edition and Blackwell: Epiphany.





Switch Port

Working with a partner is a very rewarding way to work, especially since Dave and I are so incredibly introverted that we can work all day on the same project in the same room and still somehow not get on each other’s nerves.
Currently I’m helping out on an upcoming published game made in Godot.