I work with my husband, Dave Gilbert, as Wadjet Eye Games. We make indie adventure games. I do coding, dev ops and project management tasks.
I worked on iOS ports for various Wadjet Eye Games: all you see on this page were by me. I also worked on the open source AGS engine to update the iOS port to a version of iOS compatible with recent devices. The games needed a lot of reworking to be playable on a small screen: larger fonts, bigger hotspots, a way to simulate left and right clicks, and a feature to highlight all hotspots on screen.
Wadjet Eye Games Website (maintained by me)
iOS ports








PC Originals
I worked on many of the original games, doing a large amount of the code for Shardlight and Resonance, as well as additional coding for Unavowed, The Shivah: Kosher Edition and Blackwell: Epiphany.





We published and co-developed Nighthawks, an epic vampire visual novel by Richard Cobbett. My role on the team was QA (automated and manual), project management and bugfixing (in both GDScript and Ink).

Switch Port

Working with a partner is a very rewarding way to work, especially since Dave and I are so incredibly introverted that we can work all day on the same project in the same room and still somehow not get on each other’s nerves.
Currently I’m helping out on an upcoming published game made in Godot.