Along the years I’ve had many shorter or contract jobs. Here they are, in order with each other.

Tipping Point Media

2026

Contract for as yet unreleased VR (Quest) medical marketing products, made in Unity. Update and reskin of existing products, including adding fullscreen shaders to create unique visual distortion.

Literacy Matters

2019

Educational game “Mighty Doodle” for iPad to teach reading to children with language-based learning differences. Developed in Unity using AI speech recognition. Contract to study the feasibility of offline handwriting recognition.

ESC Games

2019

A Manhattan startup with the theme of making games for huge crowds to play simultaneously via smartphone controls. I created several prototypes for them, using React for the smartphone “controller” and Unity for the main game rendering. Here’s a video of a game we showed at the New York Games festival, Borough Gods

Maybelline

2019

“New York Minute”

Won game jam, contracted to create makeup game to promote some of their new cosmetic products. The theme of the game was to apply makeup very fast for humorous results. Developed in Unity.

Sony Liverpool

2001

First job out of college, trainee programmer and worked on Formula 1 2002 (I worked on the little circular RPM meter you see in the screenshot here)